Info: 'There is not enough memory to ^0 this file. Try increasing the amount of memory allotted to Designer and try again.'
2:
Bounds: x1=22, y1=18, x2=54, y2=50
Type: -96
Info: ' '
DITL_132.txt
Items: (3 entries)
0:
Bounds: x1=24, y1=23, x2=56, y2=55
Type: -96
Info: ' '
1:
Bounds: x1=76, y1=22, x2=397, y2=74
Type: -120
Info: 'The file "^0" is corrupt, and cannot be opened or imported.'
2:
Bounds: x1=340, y1=94, x2=398, y2=114
Type: 4
Info: 'OK'
DITL_131.txt
Items: (3 entries)
0:
Bounds: x1=376, y1=113, x2=434, y2=133
Type: 4
Info: 'OK'
1:
Bounds: x1=78, y1=23, x2=435, y2=92
Type: -120
Info: 'You cannot import shading only, since the scene was not previously exported using Ray Dream Studio™ or Designer™ with either "Export As Separate Pieces" or "Export as Complete Objects" selected.'
2:
Bounds: x1=23, y1=23, x2=55, y2=55
Type: -96
Info: ' '
DITL_130.txt
Items: (3 entries)
0:
Bounds: x1=356, y1=92, x2=414, y2=112
Type: 4
Info: 'OK'
1:
Bounds: x1=75, y1=25, x2=413, y2=81
Type: -120
Info: 'An object has been found with different mapping parameters in two or more shader channels. The first set of these parameters will be used.'
2:
Bounds: x1=22, y1=25, x2=54, y2=57
Type: -96
Info: ' '
DITL_129.txt
Items: (3 entries)
0:
Bounds: x1=312, y1=143, x2=370, y2=163
Type: 4
Info: 'OK'
1:
Bounds: x1=72, y1=24, x2=370, y2=129
Type: -120
Info: 'The file "^0" cannot be opened, because it is written in an older version of the Detailer file format. Please re-open and save the file in Detailer, and try this operation again.'
2:
Bounds: x1=21, y1=24, x2=53, y2=56
Type: -96
Info: ' '
DITL_128.txt
Items: (4 entries)
0:
Bounds: x1=327, y1=108, x2=385, y2=128
Type: 4
Info: 'OK'
1:
Bounds: x1=241, y1=108, x2=299, y2=128
Type: 4
Info: 'Cancel'
2:
Bounds: x1=70, y1=18, x2=384, y2=91
Type: -120
Info: 'There are too many objects in your selection. Detailer has a limit of ^0 objects per file, and you have ^1. Would you like to continue exporting the first ^2 objects?'